﻿using System;
using UnityEngine;

namespace Yoozoo.Gameplay.City
{
    public class LibertyFogDefiner : MonoBehaviour
    {
        public int FogAreaId;

#if UNITY_EDITOR

        private void OnValidate()
        {
            transform.name = $"LibertyFogArea_{FogAreaId}";
        } 
#endif
    }
}